
SKIMP
SKIMP is a game led by Curtis Parker and Amanda Kessler featuring an alien planet and its inhabitants. Curtis had heard of me through my Modeling TD work on Drawn Apart and asked me to join the animation team to do animations on the creature 'Skimp' and also the plants or "Skimmers" that live on the planet. As production went into crunch time, Curtis also asked me to handle some low-poly environment modeling tasks which I was happy to do. Moving forward I plan to continue working on the project for as long as I can; its so great to be a part of such a driven team. Additional information on the project can be found at fiddlerstudios.net
SKIMmers
One of my tasks while animating was to bring certain plants, or skimmers, to life. These may look plant like, but are more closely related to a venus fly trap than an average flower. This was a great chance for me to really lock down animation cycles and whats needed to make then flow smoothly. Show bellow are two examples of plants I animated on this project.

Skimmer 1

Skimmer 3
Skimp
One of my tasks while animating was to bring certain plants, or skimmers, to life. These may look plant like, but are more closely related to a venus fly trap than an average flower. This was a great chance for me to really lock down animation cycles and whats needed to make then flow smoothly. Show bellow are two examples of plants I animated on this project.

Skimp Attack

Skimp Run

Skimp Idle
Modeling
As the team drew closer to their deadlines, I was asked to assist in modeling some small environment assets for them. To help lighten their load I modeled some grass and moss for them. Both models were textured by Amanda Kessler.

